Candlepin bowling is a variation of bowling that is played primarily in the Canadian Maritime provinces and the New England states of the United States.
Comparison to tenpin bowling
Candlepin bowling was developed in 1880 in Worcester, Massachusetts, by Justin White, a local bowling center owner, some years before both the standardization of the tenpin bowling sport in 1895 and the invention of duckpin bowling, said by some sources to have been invented the same year. As in other forms of bowling, the players roll balls down a wooden lane to knock down as many pins as possible. The main differences between candlepin bowling and the predominant tenpin bowling style are that each player uses three balls per frame, rather than two (see below); the balls are much smaller (11.43 cm or 4½ in diameter) with each ball weighing as much as only one candlepin and without finger holes; the pins are thinner (hence the name "candlepin"), and thus harder to knock down; and the downed pins (known as "wood") are not cleared away between balls during a player's turn. Because of these differences, scoring points is considerably more difficult than in tenpin bowling, and the highest officially sanctioned score ever recorded is 245 out of a possible 300 points.[1] This score was first achieved in 1984 by Ralph Semb, who is the President of the International Candlepin Bowling Association as of 2016. The record was matched on May 13, 2011 by Chris Sargent of Haverhill, Massachusetts, at the Metro Bowl Lanes candlepin center in Peabody, Massachusetts, and accepted by the ICBA.[2]
Game play
A candlepin bowling lane, almost identical to a tenpin bowling lane, has an approach area of 4.3 to 4.9 meters (14 to 16 ft) for the player to bowl from, and then the lane proper, a maple surface approximately 1.05 metres (41 inches) wide, bounded on either side by a gutter (or "channel", or trough.) The lane is separated from the approach by a "foul line" common to almost all bowling sports, which must not be crossed by players. At the far end of the lane are the pins, 60 ft (18 m) from the foul line to the center of the headpin (or pin #1), placed by a normally "manually"-triggered machine called a pinsetter which occupies space both above and behind the pins. Unlike a tenpin lane, which has a level surface all the way from the foul line end of the lane's approach to the back end of the lanebed's "pin deck", a candlepin lane has a hard-surfaced "pin plate" where the pins are set up, with the pin plate depressed 7⁄16 inch (11 mm) below the lanebed forward of it. The pin plate can be made from hard-surfaced metal, "phenolic", "high density plastic", or a "synthetic" material. Behind the pin plate area of a candlepin lane is a well-depressed "pit" area for the felled pins and balls to fall into. A heavy rubber backstop, faced with a black curtain, catches the flying pins and balls so they may drop into the pit. Generally there is seating behind the approach area for teammates, spectators, and score keeping.
The candlepins themselves are 15 3⁄4 inches (40 cm) tall, have a cylindrical shape which tapers equally towards each end (and therefore having no distinct "top" or "bottom" end, unlike a tenpin), giving them an overall appearance somewhat like that of a candle, and have a maximum weight of 2 lb 8 oz (1.1 kg) apiece.[3] Candlepin bowling uses the same numbering system and shape for the formation within the ten candlepins are set, as the tenpin sport does. Also, as in tenpin bowling, due to the spacing of the pins (12 inches or 30 centimetres, center to center), it is impossible for the ball to strike every one. However, while in tenpin a well-placed ball (usually between the head pin and the 2 or 3 pin) may knock down all ten pins (a "strike" if on the first ball in a frame) from the chain reaction of pin hitting pin, in candlepins the smaller thickness of the pins makes throwing a strike extremely difficult. In order to count, the pin must be knocked over entirely; in unlucky circumstances, a pin may wobble furiously, or, even more frustratingly, be "kicked" to the side by several inches, yet come to rest upright, thus not being scored (and not be reset to its original position for any throws that remain, though it may of course still be knocked over by subsequent balls). It is even possible for a toppled pin to bounce off a side "kickback", and return to a standing position on the lane's pin deck in the candlepin sport. However, in the event that a fallen pin returns to a standing position, the pin is still counted as fallen and is played as live wood.[3]
In addition to the foul line for the bowler themselves, there is a line 10 feet (3.0 m) down the lane from the foul line; this is the lob line, and the ball must first contact the lane at any point on the bowler's side of it, be it on the approach or the first ten feet of the lanebed. Any "airborne" ball delivery not making contact with the approach or lanebed short of the "lob line" constitutes a violation of this rule, and is termed a lob with any pins knocked down by such a ball not counting — and such pins are not reset if the lobbed ball was not the third and last shot for that player in that box.
Also, a third line, centered 61 cm (24 in) forward of the head pin (number-1 pin) spot is the dead wood line, which defines the maximum forward limit that any toppled pins ("wood") can occupy and still be legally playable ("live wood"). This lane specification essentially results in the presence of three foul lines, more than in any other bowling sport.
The ball used in candlepins has a maximum weight of 2 lb 7 oz (1.1 kg), and has a maximum diameter of 4.5 in (11 cm), making it the smallest bowling ball of any North American bowling sport.[4] The nearly identical weight of the ball, when compared to that of just one candlepin, tends to cause rapidly delivered balls to sometimes bounce at random when impacting a full rack of pins on the first delivery of a frame, and sometimes when hitting downed "dead wood" pins on subsequent deliveries.
A game of candlepin bowling, often called a string in New England, is divided into ten rounds, each of these rounds being most commonly referred to as a box, rather than a "frame" as in tenpin bowling. In each normal box, a player is given up to three opportunities to knock down as many pins as possible. In the final box, three balls are rolled regardless of the pincount, meaning three strikes can be scored in the 10th box.
One unique feature of the candlepin sport is that fallen pins, called wood, are not removed from the pin deck area between balls, unlike either the tenpin or duckpin bowling sports. The bowler, according to the rules of the sport—before delivering the second or third ball of a box—must also wait until all of the wood on the deck comes to a rest. Depending on where the fallen pins are located on the pindeck and their angle(s) after all movement of them ceases, the wood can be a major help, or obstacle—partly due to the ball having nearly the same weight as one candlepin—in trying to knock down every single standing pin for either a spare or "ten-box" score in completing a round.
In each of the first nine boxes, play proceeds as follows: The first player bowls his first ball at the pins. The pins he knocks down are counted and scored. Then the player rolls a second and a third ball at any remaining targets. If all ten pins are knocked down with the first ball (a strike), the player receives ten points plus the count on the next two rolls, the pins are cleared, a new set placed. If all ten pins are knocked down with two balls (a spare), the player receives 10 points plus the count of the next ball, pins are cleared and reset. If all three balls are needed to knock all the pins down, the score for that frame is simply ten, and known in New England as a ten-box. If more than one player is playing on the same lane at the same time, bowlers will typically roll two complete boxes before yielding the lane to the next bowler.
In the tenth box, play is similar, except that a player scoring a strike is granted two additional balls, scoring a spare earns one additional ball. Three balls are rolled in the tenth box regardless.[5]
In league play, a bowler may roll two or five boxes at a time, depending on the rules of the league. The five box format is sometimes called a "speed league," and this format is also typical for tournament play. When a bowler is rolling blocks of five boxes, each period is typically called a "half."
Fouls
A foul (scored by an F on some computer scoring systems) refers to a ball that first rolls into the gutter and then strikes deadwood (felled pins resting in the gutter) or hops out of the gutter and strikes a standing pin, a "lob"-bed ball that touches neither the approach, nor lane in the three meters' distance of lanebed before the lob line, or as in tenpins and duckpins, a roll made by a bowler's foot crossing over the foot foul line shared by nearly all bowling sports. Special scoring comes into play.
A foul always scores zero (0) pinfall for that ball's delivery. A player may reset the pins after a foul on the first or second ball provided no pins have legally been felled in that box. Therefore, if on the first ball there is a foul or zero, and on the second ball the bowler fouls and knocks down pins, the pins may be reset, allowing the bowler an opportunity to score a ten box on their third ball. Knocking down all ten pins after resetting immediately following a foul in the first ball results in a spare. Fouling on all three attempts scores a zero box.
If the first ball knocked down at least one pin, the rack can not be reset because of a subsequent foul. Those pins felled by a foul ball (a ball rolled into the gutter, a lobbed ball, a ball delivered by a bowler over the foot foul line)—whether standing, playable wood, or pins in the gutter—remain down and reduce the maximum number of pins to be counted for the box. Therefore, if there are six pins standing after the first ball, a foul on the next ball that manages to knock down the remaining six pins means that the frame is finished, with a score of 4. However, if the foul ball knocked down only some of the six standing pins, a third ball may still be rolled to attempt to knock down the remaining upright pins. In this example, the raw score might appear to be "4 4 2 = X", but after adjusting for the foul second ball, the true score is "4 F 2 = 6". Similar logic holds when rolling two good balls and fouling in the third attempt: the frame is over and only the pins felled in the first two attempts are recorded for the score for that box.[3]
While some candlepin alleys have automated scoring systems, and thus know when to trigger a candlepin pinsetter to clear and reset pins; other alleys, especially older ones that require a manual method to initiate the pinsetter will have a button, or floor-mounted foot pedal switch, to start the pinsetter's electrically-powered clearing and resetting of pins. Before the era of the Bowl-Mor powered pinsetter units' debut in 1949,[6] as with ten-pin, candlepins were set by workers called "pinboys".
Scoring
One point is scored for each pin that is knocked over. So, in a hypothetical game, if player A felled 3 pins with their first ball, then 5 with their second, and 1 with the third, they would receive a total of 9 points for that box. If player B knocks down 9 pins with their first shot, but misses with their second and third, they would also score 9.
In the event that all ten pins are felled by any one player in a single box, by no more than two throws (just as in tenpins) bonuses are awarded for a strike or spare. A strike is achieved with just the first delivery downing all ten pins, with a spare needing two throws, again just as in the tenpin sport. If all ten pins are felled by rolling all three balls in a box, the result is a derby, marked by an X (as in the Roman numeral for ten) but no additional points are awarded. (In tenpin bowling, a strike is often scored with an X).
The maximum score in a game is 300. This is scored by bowling 12 strikes: one in each box, and a strike with both bonus balls in the 10th box. In this way, each box will score 30 points (see above: scoring: strike).
This scoring system, except for the scoring sheet's appearance and the graphic symbols used to record strikes, spares and 10-boxes,[7] is identical to that of duckpins, as it is the other major form of bowling that uses three balls per frame.
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