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SGT Unit Supply Specialist
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PO1 William "Chip" Nagel
..."Mario, by way of Final Fantasy
Originally developed by Square, the company behind Final Fantasy, the game opens with Mario on a typical mission to rescue Princess Toadstool (now renamed Princess Peach) from Bowser. In the midst of their fight, a giant sword slashes Bowser's castle, scattering everyone inside and destroying the Star Road, a wish-granting rainbow bridge leading to the castle. Mario soon sets out to defeat those responsible: the Smithy Gang, a crew of animated weapons who also happen to be power-hungry weapon traffickers. Despite this weird and even dark premise, the story beats are both silly and engaging, with a winding plot that's simple enough for new players to follow.

Setting aside my massive rose-colored goggles, I can also tell you that the game's combat really holds up. Nintendo gave Square control to make one of their best RPGs — and I mean that, it's up there with Final Fantasy VI and VII.

The main twist adds timing challenges to sweeten its turn-based battles. For example, you can use Mario's signature jump against say, a Flying Koopa, and if you press a button at the right time, you'll do more damage. The mechanic proved so enduring that it came back in the Paper Mario and the Mario & Luigi games, and even got employed in Sea of Stars, a celebrated indie title from this year.

But Nintendo also added a later innovation to the remake: a meter that fills up the more you successfully time attacks. When you hit 100% you unlock a triple attack, a special move that depends on the makeup of your current party. I dig rhythm games even more than my beloved Japanese RPGs, so I really appreciate how these mechanics reward attentive timing."...
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